








Flatlands II (mit Maschinen komplettpaket
RAR : http://rapidshare.com/files/202487709/LS2008_-_Addon_Mais___Flatlands_II.exe

RAR : http://rapidshare.com/files/202488415/Silo.rar

RAR : http://rapidshare.com/files/202489027/BGA.rar
Folgende Zeilen bei <Files> einfügen:
<File name='cuttedMaize' filename='textures/foliage/foliage_cutted_maize_diffuse.png' relativePath='true'/>
<File name='maizeShader' filename='shaders/wheatFoliageShader.xml' relativePath='true'/>
<File name='cuttedMaizeShader' filename='shaders/cuttedWheatFoliageShader.xml' relativePath='true'/>
<File name='maize' filename='textures/foliage/foliage_maize_diffuse.png' relativePath='true'/>
<File name='maizeDensity' filename='map01/maize_density.png' relativePath='true'/>
<File name='cuttedMaizeDensity' filename='map01/cuttedMaize_density.png' relativePath='true'/>
Folgende Zeilen bei <Materials> einfügen:
<Material name='cuttedMaizeMaterial' ambientColor='1 1 1' customShader='cuttedMaizeShader'>
<Texture name='cuttedMaize'/>
</Material>
<Material name='maizeMaterial' ambientColor='1 1 1' customShader='maizeShader'>
<Texture name='maize'/>
<CustomParameter name='alphaBoostStartEndMax' value='20 42 0.6 0'/>
</Material>
Folgende Zeilen bei <Layers> einfügen:
<FoliageLayer name='cuttedMaize' densityMap='cuttedMaizeDensity' numDensityMapChannels='1' material='cuttedMaizeMaterial' cellSize='8' viewDistance='80' terrainOffset='0' objectMask='4294967280' atlasSize='1' plantThreshold='0.5' numBlocksPerUnit='1' width='1.5' height='0.7' heightVariance='0.2' horizontalPositionVariance='0' growthNumStates='0' growthStateTime='0'/>
<FoliageLayer name='maize' densityMap='maizeDensity' numDensityMapChannels='4' material='maizeMaterial' cellSize='8' viewDistance='80' terrainOffset='0' objectMask='4294967280' atlasSize='1' plantThreshold='0.5' numBlocksPerUnit='1' width='2' height='3' heightVariance='0.2' horizontalPositionVariance='0' growthNumStates='5' growthStateTime='3.44e+007'/>